About This Game Important NoteCaos is not a misspelling. It's not 'chaos': It's Caos.StoryTerribilia Van Quinn, a.k.a. Terry, is an apprentice technomancer, as much ingenious as she's impulsive and distracted. Gifted with a fantastic talent, Terry created amazing inventions, among which stands out Heimlich, a talking mechanical owl and her best friend, which follows her in every adventure.After many ups and downs, Terry finally begun her apprenticeship under the legendary Albion McMaster, known as the greatest technomancer ever, a grumpy and enigmatic man. Now, following her new master, Terry will have to fullfill McMaster's expectations, following him in a new, great adventure.McMaster is on the trail of a mysterious artifact, with wich he could accomplish his Great Project.Will Terry be able to help her master to achieve his goal?Will Terry be able to actually get what this goal IS?Will Heimlich be able to prevent her to get in too much trouble?And have I removed the roast from the oven?Almost all of this questions will be answered in "A Tale of Caos: Overture"!Act I: Sinking in the mud - AVAILABLEAct II: Off to Modron - AVAILABLEAct III: The secret of the Quarzigrast - AVAILABLENote: by purchasing the game you'll get instant access to the three acts.FeaturesMore than 10 hours of gameplay in three acts.A very deep and complex plot, full of twists.Dialogues and circumstances full of refreshing humor.A few puzzles and minigames to solve.A secret room to find in every act of the game.A lot of orginal characters to interact with.Pixel and colorful graphics honoring the nineties classics.Orginal soundtrack.Extravagant inventions, fantastic creatures and surreal worlds.No pixel hunting, thanks to the Phase Detector.Integrated help system whithin the game menu ("The Walkthrough" option), featuring three levels of detail: starting from a simple hint, up to an exact suggestion of what to do next. 1075eedd30 Title: A Tale of Caos: OvertureGenre: Adventure, IndieDeveloper:ExperaGameStudioPublisher:Eli DaddioRelease Date: 21 Dec, 2016 A Tale Of Caos: Overture Crack By Razor1911 Download a tale of caos overture achievements. a tale of caos overture walkthrough. a tale of caos overture. a tale of caos overture secret room Here's everything that's wrong with this game in one paragraph. In Act II there's a dialog puzzle where you need to select appropriate responses to keep the chat going in the right direction. The dialog is circular, and if you have all responses except one figured out and miss the last one, you need to left-click 102 (one hundred and two) times to get to the junction where you can try again. No, I'm not kidding, and there is no way to skip the intermediate lines or even to go out of the dialog if your brain starts having a meltdown.Dialogs aren't well organized, and there are other excessively long dialog puzzles in Act II and Act III as well.Other puzzles in Act II are horribly drawn-out too. You have to collect the same item five times and use it in the same place three times. Even worse, after you use it for the first time, you get a certain result and no indication that the sequence needs to be repeated.Those drawn-out puzzles aren't chained too well. In an -- also excessively long -- treasure hunt, if you arrive at the next stop before a certain NPC appears, you cannot do anything until later. Items or NPCs appear after some non-related events elsewhere.In Act II you can be carrying 21 items while having access to 15 locations without any clear indication of what needs to be done next. Many of those items are pretty generic, and you'll be carrying them around for a long time before finally finding a place to use them.Starting from Act II, the game became much less funny, with no amusing stories from NPCs, the lore and even the dialogs became much less relevant to the game events, instead leaning heavily towards metaphysical hot air.The minigames are boring and meaningless, with the player's actions having no relation to what Terry is supposedly doing.It's one of those "complete" games that not only end on a cliffhanger but also leave most of the story unexplained, only hinting at some backstory and promising a larger plot.I did like Act I (I was still saying "A good game!" during the first 30 minutes of Act II), I want to see how the story unfolds, and I particularly liked the graphic novel-style panels. Also, the game includes a well-implemented walkthrough. So the game definitely isn't unplayable, but I think it makes too many mistakes in its design.. While a little on the short side, the game is excellently done, full of wit, and with tricky but on the whole logical puzzles. One downside is that some previous free instalments aren't bundled with it, particularly A Tale of Caos: Prelude, which sets up the backstory; Play that first. Experia Games have a well-deserved reputation for very high-quality adventure games, particularly the epic A Matter of Caos series. This looks to be another in the making.. This is a point and click adventure using retro-pixel graphics and "funny" humour as the driving premises of the game. Gameplay is very simplistic as you don't even move around the screen as you do in games like Space Quest or Monkey Island, you just stand there and click on stuff and go through dialogue trees.Unfortunately the core premises are what lets the game down... the retro pixel graphics look horrible, the 1990's died a long time ago, yet low budget developers keep grasping for them to desperately try cash in on nostalgia to get a few extra sales. What's even more disappointing here is that it's obvious they hired an artist to pump out a huge quality of terrible looking pixel art. The game would have done a lot better avoiding pixel graphics. Secondly the writing is just terrible... it might appeal to young children (who benefit from not having read much and have a harder time distinguishing terrible writing as a result). We can just wonder why the developer thought it would be a good idea to pitch a game at children and at the same time use 1990's graphics to cash in on their nostalgia from a time way before they were born.Definitely not worth $9. Can't recommend this.. A Tale of Caos: Overture makes an earnest attempt, but sadly falls short lacking in production quality, gameplay and story.A Tale of Caos uses colorful pixel art with occasional comic panel style cut scenes interspersed at action heavy moments. That said it is pretty underwhelming. Unlike many other point and click games, this one has almost no animation. At each scene you stare at a lightly animated picture. Characters on screen do not move more than light breathing or doing a repetitive task. The dialogue will say the characters are doing things when the visuals still show characters standing still. This is just unappealing and feels lazy. Even so when done correctly this style does not have to be bad. Detective Grimoire took a similar route, but it used velvety smooth character animations and the dialogue never disagreed with the visuals, making for a much better experience than A Tale of Caos\u2019s attempt.Moreover, the game is incredibly dialogue heavy, yet they way dialogue is rendered makes it difficult to read and in some case hard to tell it is even on screen. A Tale of Caos seems confused on whether it wants to be a visual novel or a point and click because it has a \u201ctell don\u2019t show\u201d approach to storytelling. The characters apparently live in a vibrant multidimensional universe, which we never see. The author has some clear vison of the world but world building feels like it gets in the way of game play. Dialogue trees are hard to navigate and it is not obvious when asking the same question again will get different results. Continuing, some puzzles are the standard rub two things together type, but others are awkward dialogue puzzles. The dialogue puzzles in Act II were painfully drawn out with lots of looping dialogue. You have to read HUNDREDS of lines of the SAME text repeatedly if you did not respond correctly the first time. Worse yet, on occasions asking the same question repeatedly will get you a different response. Other times the game includes a huge number of dialogue options because the creators thought it would be funny. The problem with this is that if you are stuck on a puzzle you might actually try exhausting those options, which is time consuming and unrewarding.The story starts off simply, with a slapstick tone and an airheaded genius. There are immediate implications that you are working for the bad guy, which given the tone seems like the game would conclude with a comical ending. It does not. Instead the first two acts are largely irrelevant world building, followed by a third act that deeply analyzes the protagonist psyche and troubled past. That third act came out of nowhere and completely undermined the tone of the game and the art. But the problems continue as the third act is largely just an excuse to reuse assets from the previous acts. If that was not bad enough, it ends on a cliff hanger with very little at stake. There is no clear indication on what horrible thing will happen. So we are left neither a satisfying ending nor real anticipation for the next game.I feel bad for negatively reviewing the game. This isn\u2019t some rush out door attempt, there is quite a bit of character in this game. It just unfortunate that design, gameplay and story all seem to be at odds with each other.. A game that I thorougly enjoyed and found absolutely loathsome and frustrating at some points. Strange, I know :) It's humor and style is very reminicent of old school point and click adventures, and you can feel the classic "Monkey Island" homeage. The ideas are so brilliant and fresh, and the story is quite captivating. What lets the game down though is it's frustrating dialogue options, especialy during the second act. It would have been so much better if used or non essential dialogue dissapeared. If this was done to make the game feel longer, it backfired, it made it feel more tedious. There is also an insane amout of red herrings, which sapped the joy out of puzzling thing together for me, and I went into the built in 'walk through' for most of the game after hitting act 2 (thank deities for the walk through in the menu). There are some minor bugs, at some points I had to save, and come back later before the correct dialogue option would be available or to restart a puzzle. I woul really love it if someone would setup a guide, this community really needs a full one. That said, I played right to the end to find out what would happen, I loved the little carrot top blue heroine and I enjoyed the humor. Worth at least one playthrough, and Iooking forward to future games from the devs. 6/10. For its price, it's quite funny and interesting, but not too detailed. There's an easily accessible Walkthrough, but there's a lot of moon logic (I'm looking at you, Stream in Act 2!). Despite minor inconveniences in gameplay, the program is very solid and stable. Definitely get it while it's on sale!
hazvigenonbe
A Tale Of Caos: Overture Crack By Razor1911 Download
Updated: Nov 28, 2020
Yorumlar